Pra ficar divertido vamos usar a tabela do livro
3 – Spell fails entirely. Caster takes 1d
of injury. 4 – Spell is cast on caster (if harmful) or on a random nearby foe (if ben- eficial). 5-6 – Spell is cast onone of the caster’s companions (if harmful) or on a
random nearby foe (if beneficial). 7 – Spell affects someone or something other than its intended target –
friend, foe, or random object. Roll randomly or m
8 – Spell fails entirely. Caster takes 1
point of injury. 9 – Spell fails entirely. Caster is
stunned (IQ roll to recover). 10-11 –Spell produces nothing but a
loud noise, bright flash of light, awful odor, etc. 12 – Spell produces a weak and useless shadow of the intended effect. 13 – Spell produces the reverse of the
intended effect. 14 – Spell seems to work, but it isonly a useless illusion. The GM should
do his best to convince the wizard
and his companions that the spell
did work!
15-16 – Spell has the reverse of the
intended effect, on the wrong tar- get. Roll randomly. 17 – Spell fails entirely. Caster tem- porarily forgets the spell. Make an
IQ roll after a week, and again each
following week, until he remem- bers. 18 – Spell fails entirely. A demon or other malign entity appropriate to
the setting appears and attacks the
caster
vontheevil efetuou 3 lançamento(s) de dados (d6.) : - 1 , 3 , 2