por Edu Seg Jan 07, 2013 2:42 pm
Kenku
Friendly companions with a dark sense of humor,
Mortal scions of the Raven Queen.
Racial Traits
Average Height: 5' 4" - 5' 10"
Average Weight: 100-140 lb.
Ability Scores: +2 Dexterity, +2 Intelligence
Size: Medium
Speed: 6 squares
Vision: Low-Light
Skill Bonuses: +2 Bluff, +2 Stealth
Great Ally: When you aid another, you give an additional +2 bonus to the attack roll or skill or ability check.
Kenku Weapon Proficiency: You gain proficiency with the katar and the short sword.
Mimicry: You gain a +5 bonus to Bluff checks made to imitate a voice or sound that you've heard before.
Screech: You can use screech as an encounter power
Screech • Kenku Racial Power
Drawing in a deep breath, you scream like a carrion-bird, disorienting those around you.
Encounter • Thunder
Minor Action • Close burst 1
Targets: All creatures in area
Attack: Intelligence vs. Will or Charisma vs. Will
Hit: 1d6 + Charisma modifier damage.
Increase to +2 bonus to attack and 2d6 + Charisma modifier damage at 11th level, and to +4 bonus to attack and 3d6 + Charisma modifier damage at 21st level.
Effect: If you hit, you gain combat advantage against one target until the end of your next round
Special: When you create your character, choose Intelligence or Charisma as th ability score you use when making attack rolls with this power. This choice remains throughout your character's life and does not change the power's other effects.
The Raven Queen's own children, the Kenku are loved by few but trusted by many. Kenku are a race of thieves and mercenaries, lovers of dark jokes, never forgetting their queen's eventual due.
Play a Kenku if you want...
a bird-man with sleek, black feathers.
to revere the Raven Queen, mistress of mortality.
to be a sneaky bastard who's still a team player.
to be a member of a race that favors the ranger, rogue, and wizard classes.
Physical Qualities
Kenku are, in so many words, Raven-men. pale, ochre scales cover their forearms, lower legs, feet, and hands. Sleek, black feathers adorn the rest of the body, and they have a vestigial tail of longer feathers. Kenku are very slight, rarely much larger than the slightest elf. A Kenku's eyes are most often black, as is its glossy beak, but exceptions exist; many kenku have beaks the same color as their limbs.
Kenku grow to adulthood faster than humans - they are adults by 12 years of age - though their lifespan is comparable. As a kenku ages, its feathers begin to whiten, starting near the beak, such that the oldest kenku are completely bone-white in color.
Playing a Kenku
Kenku have few true friends, though none pass down one's help. A kenku is usually rather prudent, as they like to think in the long-term - often straight to the final end. This is certainly considered morbid by other races - and that's just how the Kenku like it.
When a Kenku does make a true friend, they are loyal to the end - Kenku see it as an investment; the longer they are friends, the longer each has an ally in his endeavors.
Kenku value both individuality and the community - in fact, the entire philosophy behind kenku life is to improve their own lot while within the mortal coil. Where others might quibble or take advantage of others, Kenku work together for mutual benefit.
Kenku Characteristics: Quiet, secretive, prudent, friendly, far-sighted
Male Names: Surkil, Renkil, Irtilk, Eerik, Ralkin
Female Names: Krekie, Arkri, Erskin, Kariin, Ulkin