STR 8, STA 8, AGL 9, DEX 0, FGT 13, INT 2, AWE 3, PRE 1
Powers:
Lazarus' Super-Soldier: Immunity 1 (Need for Sleep; 1pp), Immunity 2 (Poison, Sickness; Half Effect; 1pp), Leaping 1 (1pp), Speed 1 (1pp), Regeneration 3 (
Extra: Persistent; 6pp)
- 10 pointsO projeto de Super-Soldado Talon alcançou seu auge. O efeito do soro de Lazarus ajustou-se ao corpo, tornando-se algo mais diluído, mas ainda eficaz.
Descritor: Biológico.World Greatest Fighter: Immunity 30 (Attacks targetting Parry.
Extra: Reflexive, Sustained.
Flaws: Increased Action [Move], Limited - not when vulnerable, Limited - not when restrained)
- 10 pointsTalon é o melhor lutador marcial treinado pelo Empirikos. Se ele consegue se mexer, ele consegue desviar e redirecionar de volta ao seu oponente.
Descritor: Artes marciais.Unbreakeable: Immunity 2 (Mind Control)
- 2 pointsA vontade de Emir é inquebrável. Ninguém o domina. Descritor: Treinamento.Martial Power: Strength-Damage +2
- 2 pointsTalon sabe bater para doer. Descritor: Treinamento.Flurry: Enhanced Extra (Multiattack) 8, Variable Descriptor 2 (qualquer ataque que tiver, até a graduação de Multiattack)
- 10 points + 4 AE = 14 pointsEmir consegue lançar um furacão de ataques com qualquer arma em sua mão. Armas de fogo ele brinca com o tambor, fazendo uma pistola semi-automática atirar todo seu cartucho em um turno. Descritor: Treinamento - Marcial.
- AE - Hurt Anything: Enhanced Flat (Penetrating) 8, Variable Descriptor 2 (qualquer ataque que tiver)
Talon sabe onde acertar para passar a defesa dos inimigos. Descritor: Treinamento - Marcial.
- AE - Perfect Shot: Enhanced Extra (Perception Range) 10, Variable Descriptor 1 (qualquer ataque à distância, até a graduação de Perfect Shot), Quirk (Limited to Lower of Attack or Extra's Rank, -1 point)
Tomando um momento para se concentrar, Talon atinge qualquer em seu campo de vista. Descritor: Treinamento - Marcial.
- AE - Perfect Hit: Enhanced Extra (Perception Range; 2pp/grad.) 10 (Flaw: Limited - apenas contra alvos adjacentes [-1]), Variable Descriptor 1 (qualquer ataque corpo-a-corpo, até a graduação de Perfect Hit), Quirk (Limited to Lower of Attack or Extra's Rank, -1 points)
Tomando um momento para se concentrar, Talon atinge qualquer um com o que tiver em mãos. Descritor: Treinamento - Marcial.
- AE - Pressure Points: Affliction 9 (Dazed, Stunned, Incapacitated; Resisted and Overcome by Fortitude; Flats: Subtle. Extra: Linked to Strength-Damage)
Com um mero toque, Talon acerta os pontos de pressão do corpo de seu inimigo, disfarçado em um soco ou chute. Isso pode deixar seu oponente tonto e até fazê-lo desmaiar. Descritor: Treinamento - Marcial.
Enhanced Skill (Feature - Powerful Presence) - Intimidation 10 (+11)
- 6 pointsDescrição: A presença de Emir pode tanto inspirar quanto intimidar - Intimidation para Persuation. Mecanicamente, seria como Alternate Effect em Skills.
Advantages: Agile Feint, Benefit (Security Clearance - Empirikos), Diehard, Equipment 7, Evasion, Fast Grab, Fearless, Great Endurance, Improved Critical (Unarmed), Improved Disarm, Improved Grab, Improved Initiative, Power Attack, Ranged Attack 10, Takedown, Withstand Damage.
Skills: Acrobatics +2 (+11), Close Combat: Unarmed 3 (+16), Investigation 6 (+8), Ranged Attacks: Arsenal 5 (+15), Perception +12 (+15).
Offenses:
Initiative +13
Meele +13
Ranged +10
Throwing Knives +16, Ranged Damage +8, crit 19-20
Swords +13, Close Damage +13, crit 18-20
Unarmed +16, Close, Damage 10, Crit 19-20
Equipment (70pe*/35ep - Empirikos):Talon Suit - 26ep*/12ep:
À Prova de Balas: Protection 5, Impervious Toughness 1 - 6ep*/2ep
Módulo de Invisibilidade: Concealment 5 (Audição e Visual Total. Flaws: Passive) - 5ep
Black Mamba's Mask - 14ep*/5ep:
Comunicador - 1ep*/0ep
Senses 11 (Normal Vision [Extended], Darkvision [2pe], Counters Illusion [Vision; 2pe], Penetrates Concealment [Vision; 5pe]) - 11ep*/3ep
Feature 2 (Gas Mask, Voice Distortion) - 2ep/1ep;
Grappling Hook: Movement (Swinging) 1 Linked to Speed 4 (
Flaws: Limited - Swinging); 4ep/0ep*
Talon's Claws: Feature (Inject Nano-Trackers With Unarmed Damage), Variable Descriptor for Unarmed Damage (Slashing & Bashing) - 2ep
Aditional Weaponry - 17ep:
Flame Weapons: Enhanced Extra 14 (Secondary Effect;
Flaws: Increased Action [Move, -1]), Enhanced Flats (Incurable), Feature - Emits light as strong as a flashlight, Variable Descriptor 2 (any attack, up to the attack's rank) - 11 ep
AE - Laser Weapons #1: Enhanced Extra 14 (Alternate Resistance - Parry;
Flaws: Increased Action [Move, -1]), Enhanced Flats (Incurable), Feature - Emits light as strong as a flashlight, Variable Descriptor 1 (any attack meele attack)
AE - Laser Weapons #2: Enhanced Extra 14 (Alternate Resistance - Dodge;
Flaws: Increased Action [Move, -1]), Enhanced Flats (Incurable), Feature - Emits light as strong as a flashlight, Variable Descriptor 1 (any attack ranged attack)
Intangible Nullificator: Enhanced Flats (Affects Insubstantial 2) 2, Variable Descriptor 2 (any attack the character wields) - 4ep
Arsenal - 25ep*/4ep:
Sleep Gas Pellets: Ranged Cloud Area Sleep 4 (Resisted by Fortitude; Fatigued, Exhausted, Asleep). - 16ep*/2ep
*
Smoke Granade: Ranged Cloud Area Concealment Attack 5; 1pe/0pe*
*
Explosive: Ranged Burst Area Damage 5,
Extras: Feature (Gruda em Superfícies), Triggered 2, Small; 0ep
*
Swords: Damage 3, Critical 19-20, Medium; 1ep/0pe*
*
Flash-Bangs: Ranged Burst Area Dazzle 4 (Resisted by Fortitude; Vision Impaired, Vision Disabled, Vision Unaware)
*
Assault rifle: Ranged Multiattack Damage 5 - 1ep*/0ep
*
Teleport Tracker: Senses 4 (Teleport Awareness Accurate, Tracking), Teleport 12 (
Extra: Extended.
Flaws: Limited - To Tracked Teleports, Limited - Must be in the teleport starter location); 1ep*
*
Nano-Tracker: Senses 4 (Detect Nano-Tracker 2 Accurate, Acute, Extended 5, Ranged, Radius) - 1ep
*
Grappler: Enhanced Extra (Ranged on Lifting Strength, Limited - only to pulling targets towards the effect's user) 8 (4ep), Enhanced Extra (Move Action to grapple/trip on pulling target ) 8; Noticeable. - 1ep
*
Sniper Rifle: Ranged Damage 5, Improved Critical, Extended Range 2, Subtle - 1ep*/0ep
*
Trap Net: Snare 4 (Extra: Move Action) - 1ep
Defenses: Dodge 13 (+4), Parry 13, Will 13 (+10), Fort 12 (+4), Toughness 13
Power Points: Abilities 88 + Powers 44 + Advantages 31 + Skills 14 + Defenses 18 = 195/195