Outros assuntos
- gaijin386
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- Mensagem nº21
Re: Outros assuntos
To consciente? Tinha certeza que tinha apagado.
- Lnrd
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- Mensagem nº22
Re: Outros assuntos
gaijin386 escreveu:To consciente? Tinha certeza que tinha apagado.
Voltou a si - fully restored - quando o doido colocou sangue na tua boca.
- nahna
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- Mensagem nº23
Re: Outros assuntos
Eca!
Isso dá doença!
*rs*
Isso dá doença!
*rs*
- Lnrd
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- Mensagem nº24
Re: Outros assuntos
nahna escreveu:Eca!
Isso dá doença!
*rs*
~ perebas venéreas ~
oh no
- Lnrd
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- Mensagem nº25
Re: Outros assuntos
@gaijin386 antes de prosseguir a ação (decidindo se ataca ou não o guarda), você precisa reenviar a ficha de personagem com as alterações daqui.
Para resistir e não atacar, é preciso jogar Willpower + 1/3 (arredondado pra baixo) da Humanity (dificuldade: três sucessos [tirar 6 ou acima] necessários).
Para resistir e não atacar, é preciso jogar Willpower + 1/3 (arredondado pra baixo) da Humanity (dificuldade: três sucessos [tirar 6 ou acima] necessários).
- Lnrd
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- Mensagem nº26
Re: Outros assuntos
@nahna !
Antes de continuar a cena, reenvie a ficha com as seguintes modificações:
https://www.novaerarpg.com/t4937-personagens-ficha#181292
Antes de continuar a cena, reenvie a ficha com as seguintes modificações:
https://www.novaerarpg.com/t4937-personagens-ficha#181292
- nahna
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- Mensagem nº27
Re: Outros assuntos
Sim senhor! Vou atualizar
- nahna
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- Mensagem nº28
Re: Outros assuntos
@Lnrd, atualizei a ficha e enviei por MP
- Lnrd
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- Mensagem nº29
Re: Outros assuntos
- gaijin386
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- Mensagem nº30
Re: Outros assuntos
Oh desconfiei que era pra mim quando citava a casa. Darei uma checada pra postar.
- Lnrd
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- Mensagem nº31
Re: Outros assuntos
Gente, o narrador não entrou em torpor não, viu?
É que tô viajando e tá difícil sentar pra escrever.
Mas vai dar certo!
É que tô viajando e tá difícil sentar pra escrever.
Mas vai dar certo!
- gaijin386
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- Mensagem nº32
Re: Outros assuntos
Faz parte do show. Vai tranquilo. XD
- nahna
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- Mensagem nº33
Re: Outros assuntos
Ufa! Sem estacas no coração!
Vida de gente grande é assim
Volte logo *rs*
- Lnrd
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- Mensagem nº34
Re: Outros assuntos
@gaijin386
Eu não tô achando aqui suas disciplinas.
Tipo, vc tem:
- Blood Sorcery 2
- Dominate 1
Mas não sei exatamente se vc disse (ou se eu perguntei rsrsrsrsrsrsrsrsrsrs) o que dentro disso vc sabe fazer.
- Dominate 1 (escolher 1)
Level 1
cloud memory
By uttering the phrase “Forget!”
the user can make the Dominated
victim forget the current moment
as well as the last few minutes,
enough to mask a superfcial
feeding or a chance meeting. No
new memories are formed and if
pressed the victim realizes they
have a few minutes missing.
■ Cost: Free
■ Dice Pools: Charisma + Dominate vs Wits + Resolve
■ System: No roll is required
against an unprepared mortal
victim. Clouding the memory
of a resisting victim or another
vampire requires a Charisma
+ Dominate vs Wits + Resolve
roll
■ Duration: Indefnitely
compel
With eye contact, the vampire can
issue the victim a single-action command, no longer than a short
sentence, to be obeyed to the letter. It must be possible to complete
the command in a single turn. Te
Storyteller decides whether to
interpret ambiguous commands in
an unexpected or unfavorable way;
alternatively, the command simply
confuses the victim and fails.
■ Cost: Free
■ Dice Pools: Charisma + Dominate vs Intelligence + Resolve
■ System: No roll is required
against an unprepared mortal
victim. Commanding a resisting victim, a victim the vampire has previously Dominated
in the same scene, or another
vampire requires a contest of
Charisma + Dominate vs Intelligence + Resolve. Commands
that go against the victim’s nature also require such a contest.
■ Duration: No more than a
single scene
- Blood Sorcery 2 (escolher 2 - pode ser 2 de nível 1 OU 1 de nível 1 + 1 de nível 2)
Level 1
corrosive vitae
Altering the properties of some of
their own Blood, the user can make
it highly corrosive to dead substances, able to corrode most items
down to steaming sludge, given
enough time and Blood shed.
■ Cost: One or more Rouse
Checks
■ System: No additional skill roll
is required. Te user concentrates for a turn and forces
Blood through an open, usually
self-inflicted, wound. Te user
then spills their Blood on a
nonliving object (except unliving flesh such as that of the
Kindred) to corrode and decompose it. Each Rouse Check
corrodes approximately 35 cm
of matter in all directions from
the splash; this takes approximately fve minutes (longer
on sof metals like copper or
cast iron). Harder metals such
as alloys and steel merely scar
and pit; whether they meaningfully weaken remains at the
Storyteller’s discretion. (Tis
power might corrode through
handcuff chains given enough
time and vitae.)
■ Duration: N/A
a taste for blood
By tasting a drop of blood, the user
can discern certain basic traits of
the one to whom it belongs.
■ Cost: Free
■ Dice Pools: Resolve + BloodSorcery
■ System: Te user dabs the
blood on their tongue and
makes a Resolve + Blood Sorcery roll (Difculty 3). With
a win, the user can determine
the resonance and intensity of
the blood if human. Tey can
also identify whether the blood
belongs to a mortal, ghoul,
vampire, or other supernatural
creature (it may not necessarily be able to identify the
supernatural creature if not
Kindred or ghoul). Tasting
vitae also determines the relative Blood Potency (and thus
the likely generation band) of
the vampire. A critical win also
reveals whether the subject has
ever committed diablerie, and
the generation (within one) of
the vampire. If the user knows
of the supernatural creature in
question, they can identify the
specifc supernatural creature
on a critical win afer tasting
the blood.
■ Duration: N/A
Level 2
extinguish vitae
Te user can intentionally remove
the unlife-giving properties of
some of the Blood in another vampire, stoking their Hunger as the
victim’s inner reserves curdle into
impotence.
■ Cost: One Rouse Check
■ Dice Pools: Intelligence + Blood
Sorcery vs Stamina + Composure
■ System: Te user rolls a contest of Intelligence + Blood Sorcery
vs the Stamina + Composure of
a target vampire in line of sight
while concentrating for a turn
and gesturing subtly. A win
increases the target’s Hunger
by one while a critical win
increases it by two. Te victim
can discern who aficts them
if they can see the user while
making an Intelligence + Occult vs Wits + Subterfuge roll.
■ Duration: N/A
Eu não tô achando aqui suas disciplinas.
Tipo, vc tem:
- Blood Sorcery 2
- Dominate 1
Mas não sei exatamente se vc disse (ou se eu perguntei rsrsrsrsrsrsrsrsrsrs) o que dentro disso vc sabe fazer.
- Dominate 1 (escolher 1)
Level 1
cloud memory
By uttering the phrase “Forget!”
the user can make the Dominated
victim forget the current moment
as well as the last few minutes,
enough to mask a superfcial
feeding or a chance meeting. No
new memories are formed and if
pressed the victim realizes they
have a few minutes missing.
■ Cost: Free
■ Dice Pools: Charisma + Dominate vs Wits + Resolve
■ System: No roll is required
against an unprepared mortal
victim. Clouding the memory
of a resisting victim or another
vampire requires a Charisma
+ Dominate vs Wits + Resolve
roll
■ Duration: Indefnitely
compel
With eye contact, the vampire can
issue the victim a single-action command, no longer than a short
sentence, to be obeyed to the letter. It must be possible to complete
the command in a single turn. Te
Storyteller decides whether to
interpret ambiguous commands in
an unexpected or unfavorable way;
alternatively, the command simply
confuses the victim and fails.
■ Cost: Free
■ Dice Pools: Charisma + Dominate vs Intelligence + Resolve
■ System: No roll is required
against an unprepared mortal
victim. Commanding a resisting victim, a victim the vampire has previously Dominated
in the same scene, or another
vampire requires a contest of
Charisma + Dominate vs Intelligence + Resolve. Commands
that go against the victim’s nature also require such a contest.
■ Duration: No more than a
single scene
- Blood Sorcery 2 (escolher 2 - pode ser 2 de nível 1 OU 1 de nível 1 + 1 de nível 2)
Level 1
corrosive vitae
Altering the properties of some of
their own Blood, the user can make
it highly corrosive to dead substances, able to corrode most items
down to steaming sludge, given
enough time and Blood shed.
■ Cost: One or more Rouse
Checks
■ System: No additional skill roll
is required. Te user concentrates for a turn and forces
Blood through an open, usually
self-inflicted, wound. Te user
then spills their Blood on a
nonliving object (except unliving flesh such as that of the
Kindred) to corrode and decompose it. Each Rouse Check
corrodes approximately 35 cm
of matter in all directions from
the splash; this takes approximately fve minutes (longer
on sof metals like copper or
cast iron). Harder metals such
as alloys and steel merely scar
and pit; whether they meaningfully weaken remains at the
Storyteller’s discretion. (Tis
power might corrode through
handcuff chains given enough
time and vitae.)
■ Duration: N/A
a taste for blood
By tasting a drop of blood, the user
can discern certain basic traits of
the one to whom it belongs.
■ Cost: Free
■ Dice Pools: Resolve + BloodSorcery
■ System: Te user dabs the
blood on their tongue and
makes a Resolve + Blood Sorcery roll (Difculty 3). With
a win, the user can determine
the resonance and intensity of
the blood if human. Tey can
also identify whether the blood
belongs to a mortal, ghoul,
vampire, or other supernatural
creature (it may not necessarily be able to identify the
supernatural creature if not
Kindred or ghoul). Tasting
vitae also determines the relative Blood Potency (and thus
the likely generation band) of
the vampire. A critical win also
reveals whether the subject has
ever committed diablerie, and
the generation (within one) of
the vampire. If the user knows
of the supernatural creature in
question, they can identify the
specifc supernatural creature
on a critical win afer tasting
the blood.
■ Duration: N/A
Level 2
extinguish vitae
Te user can intentionally remove
the unlife-giving properties of
some of the Blood in another vampire, stoking their Hunger as the
victim’s inner reserves curdle into
impotence.
■ Cost: One Rouse Check
■ Dice Pools: Intelligence + Blood
Sorcery vs Stamina + Composure
■ System: Te user rolls a contest of Intelligence + Blood Sorcery
vs the Stamina + Composure of
a target vampire in line of sight
while concentrating for a turn
and gesturing subtly. A win
increases the target’s Hunger
by one while a critical win
increases it by two. Te victim
can discern who aficts them
if they can see the user while
making an Intelligence + Occult vs Wits + Subterfuge roll.
■ Duration: N/A
- gaijin386
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- Mensagem nº35
Re: Outros assuntos
Hmm eu só tinha escolhido os níveis das disciplinas, mas não visto e pego essa subdivisão então vou de Compel, Corrosive Vitae e Taste for Blood.
- Lnrd
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- Mensagem nº36
Re: Outros assuntos
Só aproveitando pra fazer merchand (XD)
Novo jogo nazáreas.
@gaijin386 @Lightning @nahna
https://www.novaerarpg.com/t5290-a-vigilia-interior-savage-worlds
Novo jogo nazáreas.
@gaijin386 @Lightning @nahna
https://www.novaerarpg.com/t5290-a-vigilia-interior-savage-worlds
- gaijin386
Antediluviano - Mensagens : 3814
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- Mensagem nº37
Re: Outros assuntos
Me lembrou muito Watchman hehe. Joguei duas campanhas de Savage Worlds posso tentar uma terceira só teria que pensar no que fazer.
- Lnrd
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- Mensagem nº38
Re: Outros assuntos
@gaijin386 @Lightning @nahna
Ia atualizar o jogo no fim de semana, mas tô viajando e nem rolou.
Já tô prevendo que não conseguir manter o ritmo nos próximos dias, mas vou tentar o máximo possível.
Ia atualizar o jogo no fim de semana, mas tô viajando e nem rolou.
Já tô prevendo que não conseguir manter o ritmo nos próximos dias, mas vou tentar o máximo possível.
- gaijin386
Antediluviano - Mensagens : 3814
Reputação : 23
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- Mensagem nº39
Re: Outros assuntos
De boas e sem pressa. .