Dycleal escreveu:Esse bardo curaria? Ajudaria o clérigo?
Ele mantém as magias normais, só que a musica dele no lugar de Inspirar Coraem é Inspirar medo, nos inimigos. Ele não pode ser bom, nem leal, o meu será Caótico e Neutro.
Saca:
Harbinger
The harbinger reverses the fundamental power of bardic music to create darkness and doubt where the standard bard brightens the world with joyful melodies and uplifting tunes. He uses a form of bardic music ability designed to destroy the morale of others and lead them to destruction. The harbinger taps into the dark side of his art, bringing out the worst fears and insecurities in those around him.
The harbinger is a variant bard. Unless otherwise noted, a harbinger advances in the same manner as a bard (same Hit Die, base attack bonus, saving throw bonuses, skill points, and so on). When a character elects to take a level of bard or harbinger, he may not later take levels in the other class. This prevents the character from gaining the benefits of a 1st-level bard twice.
Alignment: Any nonlawful and nongood.
Class Features
All the following are class features for the harbinger.
Bardic Music: The harbinger's bardic music abilities differ from those of the standard bard. Unless otherwise noted a harbinger's bardic music abilities allow a Will save (DC 10 + 1/2 harbinger level + Charisma modifier).
Instill Fear (Su): A harbinger with 3 or more ranks in a Perform skill can use song or poetics to instill fear into his enemies, weakening them against fear and wor sening their combat abilities. The harbinger must be able to see his targets and be seen or heard by them. The effect lasts for as long as the enemy hears the harbinger sing and for 5 rounds thereafter. An affected enemy takes a -1 penalty on saving throws against charm and fear effects and a -1 penalty on attack and weapon damage rolls. At 8th level, and every six harbinger levels thereafter, this penalty increases by 1 (-2 at 8th, -3 at 14th, and -4 at 20th). Instill fear is a mind-affecting fear effect.
Encourage Failure (Su): A harbinger of 3rd level or higher with 6 or more ranks in a Perform skill can use his music or poetics to cause one enemy to fail at a task. The enemy must be within 30 feet and able to see and hear the harbinger. The harbinger must also be able to see the enemy. The affected target takes a -2 penalty on all rolls for 1 round. Encourage failure is a mind-affecting ability.
Dishearten (Su): A harbinger of 9th level or higher with 12 or more ranks in a Perform skill can use music or poetics to dishearten a single enemy within 30 feet, causing the enemy to cower even against the weakest foe. For every three harbinger levels the character attains beyond 15th, he can dishearten one additional creature. To dishearten, a harbinger must sing and the enemy must hear the harbinger sing for a full round. A creature so affected takes a -4 penalty on saving throws and AC. The effect lasts for as long as the enemy hears the harbinger sing and for up to 5 rounds thereafter. Dishearten is a mind-affecting ability.
Dirge of Binding (Sp): A harbinger of 12th level or higher with 15 or more ranks in a Perform skill can use music or poetics to create an effect that paralyzes one target. The effect lasts as long as the creature can hear the harbinger.
Drain Prowess (Su): A harbinger of 18th level or higher with 21 or more ranks in a Perform skill can use his music or poetics to drain prowess from up to four enemies within 30 feet, weakening their skills and fighting capabilities. For every three levels a harbinger attains beyond 18th, he can target one additional enemy with a single use of this ability. To be affected the enemies must be able to hear the harbinger sing. The effect lasts for as long as the enemy hears the harbinger sing. A creature drained of prowess gains two negative levels. These negative level remains as long as the target creature can hear the harbinger. They never result in a permanent level loss.